Friday, April 4, 2014

Emerging Web Technology Presentation

Links to Past Student Presentations:

Instructions

  1. Decide on a topic. If you choose a topic that we have already covered in the class, your presentation content must meet the requirements as stated for that assignment. If you choose a new topic, your presentation must address the following items/questions at a minimum:
    1. Describe the emerging web technology:
      • What is it?
      • What is it used for?
      • Who is the targeted audience?
      • What technologies does it compete with or replace?
    2. Consider the potential impact of our future and the future of the web with this emerging web technology.
    3. What are the pros and cons of this emerging web technology?
    4. Will there be collateral damage caused by this emerging web technology? (Is it a threat to any exisiting technologies or industries?)
  2. Your presentation should include thought provoking questions at the end that your viewers can respond to or comment on.
  3. Your presentation must be web based (see Presentation Tools Guildelines)
  4. Submit your presentation details to the Presentation Topics and Access Details forum no later than Sunday, April 27, 11:55  p.m.

Presentation Tools Guidelines

For your presentation method, you may want to consider any of the following suggested tools/sites or you can use others that you are familiar with:
Need help with setting up your presentation? Regardless of the tool you choose, you can visit the help, support, or FAQ portion of the corresponding website for assistance.

Requirements and Grading

This presentation is worth 100 points.
  • [60 points] Outline/Content and Length
    • Outline/Content of presentation meets requirements in the instructions.
    • Presentation is at least 10 slides or 10 minutes.
  • [15 points] You must use at least 5 sources and you must provide links or include references to your sources. You may not use WikiPedia or other Wiki sites as sources unless you are using them as examples for explanation.
    • Tips for citing sources
      • If using slides - include a sources slide at the end
      • If using audio - mention the name and other details of the source verbally, such as website, name of book/magazine, etc.
      • If using video sharing site - include source information in the video details
  • [10 points] Thought provoking question(s) for discussion
  • [15 points] Presentation format utilizes web based presentation tool.

 

Sunday, March 16, 2014



This is a Re-Post from Nahum Madrid's blogsite - Social Media Assignment

Social Media




Social media is any form of media that allows for human interaction. It includes many general types and categories that I will list and describe below.
  • Blogs – WordPress
  • Microblogs – Twitter, Instagram
  • Forums – http://en.wikipedia.org/wiki/List_of_Internet_forums
  • Wikis – Wikispaces
  • Social Networks, Facebook
  • Web Communities – Yahoo, Youtube
  • Social Bookmarking – Reddit
  • Crowdsourcing – Kickstarter
  • Social Gaming – Xbox Live, World of Warcraft
  • Any website with a comment sections for posts, CNN.com
There is also the realm of mobile where apps can be considered social media even though many are the same services listed above with applications made for mobile devices, but there are many standalone apps made only for mobile like the messaging app WhatsApp.
The factors that go into what makes some services successful and long lasting are as follows and really apply to any service beyond the Internet;

  • Is it a good service?
  • Is it multipurpose?
  • Are there alternatives? Where are your friends going?
  • Word of mouth promotion? Every TV show mentions it now, I should be using it!
  • Environment/Community, who do you see using the service, who do you not feel comfortable around?
  • The sewer that is anonymous comments, does the service have the element of people who leave the worst in comments.
  • It’s tribal, does the service do a good job seperating you from users and content you don’t want to be around?
  • Has the service made or raised enough money to buy out the competition? So far the trend has been to nip it in the bud, no one wants to become another Myspace
Twitter is a good example of how it only accomplished a few of the things listed above. Like, Is it multipurpose? While it was neat that there was a 140 character limit and you could suddenly get news straight from the horse’s mouth, the service, even though it had overwhelming herd-style popularity, is limited. Not to mention the fact that most of the content is useless and very difficult to wade through. I think most of the popularity came off piggy backing the Facebook ride to the top. For a while there, all you heard on TV was “Find us on Facebook….and Twitter” so that became a thing, so the growth of both of symbiotic. But now we are hearing about Twitter’s growth tapering off and I think it is because some of the reasons I mentioned above.
2014_02_28_Twitter
One site that I think has become unsuccesful after having a lot of buzz Foursquare. Both had a ton of media attention around its single purpose of social checkins but then came other social coupon sites like Living Social and Groupon that gave users more value for going to the places where you would checkin. Facebook also does checking in. So does Twitter. Even blogs have the ability to geo tag your posts. It is also really telling that I haven’t heard about or seen any of my tech savvy friends sending any checkins from Foursquare any more.
I think the trend points towards monopolies on services we as a people have decided to use permanently. I don’t think there will be another site to replace Facebook in terms of how Facebook replaced Myspace. I think the major companies have so much money that they will just absorb all the new players that are making any waves. I think services will become consolidated and with regulation and patents, any new services will be elbowed out. So I foresee a cable company like service that controls the ways you use the Internet and “social” media. All the popular apps will appear to be different but they’ll all have a “Viacom” like owner controlling the message.

Thursday, February 6, 2014

WEB-285-FON01 - Unit 3 Assignment: Online Entertainment Blog Post - DUE FEB 9

Blog Post: Online Entertainment vs Traditional TV, Radio, Movies and Games

Instructions

1. Write a blog post about the impact that online entertainment has on traditional TV, radio, movies and games.
2. At a minimum, address the following items/questions:
  1. Explain and describe the capabilities of online entertainment.
  2. How has online entertainment impacted the traditional entertainment industries such as TV, radio, movie or gaming?
  3. What implications are there for the future of these categories of entertainment?
  4. Include pictures and/or videos of some of the specific sites/tools you reference.
3. Include any additional content relevant to the topic that is of interest to you.

Suggestions/Tips


  • Review the Research Primer in this unit as a starting point for your research.
  • Narrow your focus to one entertainment group. You may want to just focus on the changes that the Video Game and Board Game industries have had to make or how they have integrated the Web in their strategy, gameplay offerings, and customer experience.
  • If you are not already utilizing online entertainment, give it a try! There is nothing like personal experience. Many networks offer free content online. Others offer free trial periods like Netflix or Gamefly.
  • If you are very familiar with a certain segment of online entertainment, consider digging into a new entertainment segment to see what is new outside of your comfoft zone. For example, if you are big on online gaming, focus on music/radio.

 Requirements and Grading

This assignment is worth 100 points.

[30 points] Writing Requirements
  • Posted on the blog you created for this course
  • At least 500 words
  • Use a standard, easy to read font such as Arial or Times New Roman of 10 - 12 point size
  • Complete sentences and paragraphs employing good grammar
[25 points] You must use at least 5 sources and you must cite your sources.
[45 points] Address the items/questions specified in the instructions.

Saturday, February 1, 2014

Unit 3 Poll: Online Entertainment

I have posted below a copy of the Unit 3:  Online Entertainment Poll assignment from the WEB-285-FON01 MOODLE site.  The method I used was to simply copy the poll directly from MOODLE and paste into Microsoft Word.  After cleaning the document up a little, I saved in Rich text Format and moved it from Word into this blog. After all students have completed the assignment in MOODLE, I will update this with student responses.*

____________________________________________________________

 Media Usage Poll (Week of Jan. 27 - Feb. 2)

Complete this poll for attendance/participation credit this week and to help gather an idea about our media usage as a class.

Question #1     Response Required

What forms of traditional media do you use

TV (Digital, Cable, Satellite, etc.)
Music (CDs, MP3s, etc.)
Radio (FM/AM, Satellite)
Movies (Theater, Blu-ray, DVD)
Video Games
Board Games

____________________________________________________________

Question #2     Response Required

What forms of online media do you use?

TV (Network websites, YouTube, Netflix, Hulu, etc.)
Music (streaming, downloading - Pandora, Spotify, AmazonMP3, etc.)
Radio (fm/am/satellite via internet, podcasts, etc.)
Movies (streaming, downloading - Netflix, Hulu, etc.)
Games

____________________________________________________________

Question #3     Response Required

Which do you utilize more?

Traditional media
Online media

____________________________________________________________

Question #4     Response Required

Select the reasons why you use online media.

Free or lower cost than traditional
Convenience
Variety or options
Customization of content
Other

____________________________________________________________

Question #5     Response Required

If online entertainment was not free or inexpensive comparaed to traditional, would you use it as much?

Yes No

____________________________________________________________

Question #6     Response Required

Do you think that all media will eventually only be available via the internet/web, meaning that the traditional methods will become obsolete (FM/AM radio, Cable/Satellite TV, physical media such as CDs and Blu-ray discs, etc.)?

Yes No

____________________________________________________________

*After posting from WORD RTF document, I added header for Post and added dotted lines between questions for clarity.

Monday, January 27, 2014

Online Entertainment vs Traditional TV, Radio, Movies and Games


To see the full article from which the information below was taken, click on the following link:


 Stephen Tobolowsky Actor - Writer
"Technology's changed everything.  In just a physical sense, there is the possibility of a lot more, and a lot less being done.  You take cameras.  It used to take four men to operate a camera.  Now, with high def, one man.  That means 75 percent of the workforce is looking for a job.  The medium has changed.  The type of entertainments people seek have changed."

"Technology has become the great equalizer of the entertainment industry. Creative tools that were once way too expensive for average folks are now dirt-cheap.  And that means anybody can be the next Scorsese or Madonna given the right talent and know-how.  While the entire entertainment landscape has been transformed by the spread of technology, it's the music industry that's been most profoundly affected -- for better or worse.
In the music business, CDs used to be king.  In 1999, the average CD cost $14, and CD sales accounted for billions of dollars in revenue.  But no more.  When illegal download site Napster made music available for free that same year, CD sales plummeted.  And they've never recovered.  Even after illegal file sharing sites were shut down and pay-per-purchase sites like iTunes became popular, sales still suffered.  Digital music sales have yet to replace CDs in terms of moneymaking power [source: Goldman].  While music lovers may enjoy instant access to downloads, digital music has been a thorn in the recording business's side; its music has been devalued.

Technology has brought sweeping changes to the look and form of modern entertainment. Computer-generated imagery (CGI) has vastly improved the quality of special effects, allowing climactic movie battle scenes and superhero stunts to look more realistic than ever. Movies such as “Avatar” have pushed the limits of what a film looks like by showing the artistic possibilities of 3-D projection.
New technology has also generated a huge expansion in entertainment options. Just as the advent of cable brought an explosion in the number of TV channels and programs, videogame systems such as Nintendo’s Wii and Microsoft’s X-Box have created a boon in at-home gaming. With the growing popularity of smartphone applications, games can now be played almost anywhere.


http://www.briansolis.com/2012/05/music-film-tv-how-social-media-changed-the-entertainment-experience/ 
.

Saturday, January 25, 2014

Wednesday, January 22, 2014

Web 3.0 Blog Post

We hear the term Web 2.0 used quite frequently, but there is no definite consensus or formal definition as to what it really is. We are now beginning to have speculation about what Web 3.0 will be. As our first topic for the class, we will look into Web 3.0.

As a class, we are going to examine the following:

Your findings of what web 1.0 is (or was).

Your findings of what web 2.0 is.

Your findings and personal speculation of what web 3.0 will be

Introduction:

This blog is where students in WEB-285 Emerging Web Technologies and others will be able to present their views and discuss up-and-coming technologies relating to the web, providing hands-on experience, and discussion of practical implications of these emerging fields.